![]() ![]() Fans mercilessly skewered what they perceived to be a disingenuous excuse for the mishap and called out the studio for a litany of different perceived slights against them. It could have ended there, but things took a turn when that same apology was posted on the Apex Legends subreddit page. The studio made it so that fans could instead pay for each weapon individually, with the option of using the game’s currency, as well. Many were outraged by how monetization of the weapons was being handled, and with so much negativity being cultivated, Respawn apologized and opted to switch up the selling format. ![]() Yikes.įan reaction was swift and furious. All told, in order to get the privilege to own Raven’s Bite, fans were being asked to fork over $170 in total. What really proved to be the proverbial back-breaking straw in this instance was an axe called Raven’s Bite, which could only be purchased once all other weapons in the collection had been bought. Granted, it was possible to procure two of these via in-game currency, but anything beyond that cap required real-world money to buy. ![]() These weapons could only be obtained via loot boxes which sold for $7 a pop. Respawn recently launched its Iron Crown Collection event in its battle royale game Apex Legends about a week ago, in which fans could purchase 24 different weapons. While both devs come from different corners of the video game industry, both are equally emblematic of the ways in which some game studios are exacerbating negative fan/developer interactions. Both Respawn and Glumberland are in the middle of some seriously bad press as the two studios have made decisions of late which served to stoke the ire of their respective fans. ![]() On one side is Apex Legends developer Respawn, backed by the financial juggernaut that is EA, and on the other is the husband/wife team of Ben Wasser and Rebecca Cordingley, whose indie studio Glumberland is working on the impending launch of its first game, Ooblets. Interestingly, both studios exist on opposite ends of the economic power-structure that makes up the video game industry. The past couple of weeks have been quite a trying time for a couple of game developers. ![]()
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